
A team working together and communicating with each other will have higher chances of success. If you’re not familiar with the concept of escape rooms, the number that goes around the internet in terms of success rating is gravitating around 41%, and this is always dependent on the level of cooperation of the group. The chilling trailer for the Cold as Ice escape roomĪs you can see there is some variety in terms of what Tales of Escape can offer, but the scale of the worlds is better suited for a larger number of people who work together to solve both simple and complex puzzles. In order to find salvation you must explore both the manor as well as the crypt and tombstone filled grounds around it.Īnd lastly there is Cold as Ice that takes you through a butcher shop where the owners have mysteriously disappeared. Then there is Sleepy Hollow, where you try to lift the curse of the Headless Horseman. In Illusion, nothing you see is quite real, from an abandoned hospital to a space station to a Victorian bedroom you must find your way out of your own mind and get back to reality (taking off the headset is cheating).

In the Mine, you have to work together with your team to find the the hidden treasure inside by learning from the fate of previous adventurers as well as cryptic notes from the treasure owner. While all the scenarios within this title are horror themed, the goal is not always to “ get out”. Unlike traditional escape rooms, in virtual reality there is no space limitation, so an escape room can stretch over a large area. Plus, in a large venue such as VRPlayin, up to 3 teams can go head to head in an attempt to finish first.


Tales of Escape provides 4 unique environments that expand beyond the room you start off in, an experience that can be shared with up to 6 players. As part of our ongoing content series, this post will go through Tales of Escape and point out why it is an excellent experience that can surpass the average escape room through the sheer size of the worlds you are thrown into. One cannot deny the success of escape rooms as an engaging team building activity and group bonding experience.
